MCSDF — all signals, per frame (4fps slow)
2 held-out val clips · every visualizable quantity, spatially aligned per frame
3×3 GPU version — row 1: GT · z_mem warp · B generated @step1000;
row 2: knownness k · noise map τ · r_conf; row 3: memory error (oracle) · Xtok 3D position · DiT features block-20 (PCA→RGB).
Watch the consistency: where k goes dark (unseen), τ goes white, and the oracle error lights up in the SAME region — and the
generated panel fills exactly those regions from noise.