MCSDF — all signals, per frame (4fps slow)

2 held-out val clips · every visualizable quantity, spatially aligned per frame

3×3 GPU version — row 1: GT · z_mem warp · B generated @step1000; row 2: knownness k · noise map τ · r_conf; row 3: memory error (oracle) · Xtok 3D position · DiT features block-20 (PCA→RGB). Watch the consistency: where k goes dark (unseen), τ goes white, and the oracle error lights up in the SAME region — and the generated panel fills exactly those regions from noise.

Full 3×3 (GPU: true RGB + generation + DiT features)

val clip 111b656f — indoor shop held-out
val clip 2501f488 held-out

Signals-only build (CPU, latent previews)

val clip 111b656f held-out
val clip 2501f488 held-out